An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocab
The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game