An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocab
The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game
"Characteristics of Games" offers a new way to understand games: by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison an
Ask yourself: If at the end of the year, you had accomplished one thing, what is the one accomplishment that would make the biggest difference to your happiness? Next