Not only an artistic and breathtaking view of Lancre but also an interesting and informative guide to one of the Discworld's more, er, picturesque kingdoms.Granny Weatherwax, Nanny Ogg and Magrat Garlick live there. Lancre could hardly be somwhere ordinar
The book compiles a precise (and often quoted directly from the books concerned) definition of words, lives of historical people, geography of places and events that have appeared in at least one Discworld book.The third edition named The New Discworld Co
As well as comprising a functional diary with necessary dates, holidays, notes and year planner, this book has the "8th Discworld Day" in each week. Also included is a brief history of Discworld, a guide to the people and places, events in the Discworld y
A play based on terry pratchett's novel maskerade.All is not well in Ankh-Morpork Opera House. A ghost stalks the corridors, leaving strange letters for the management and killing people. Granny Weatherwax and Nanny Ogg, two Lancre witches, investigate.
Lu-Tze is a senior History Monk, also known as Sweeper. Although thought to be 800 years old, there are some who claim he is older yet...5,200 years older, in fact, because for the History Monks, time is a resource to manipulate, and they do... Lu-Tze, a
The Post Office: this musty, dusty and sh***y organisation was jolted back into life in GOING POSTAL. Hidebound and rulebound, the Post Office is creaking towards a brave new world of efficiency - and it may even deliver the mail, too. But like all bureau
'THERE'S A SAYING THAT ALL ROADS LEAD TO ANKH-MORPORK. AND IT'S WRONG. ALL ROADS LEAD AWAY FROM ANKH-MORPORK, BUT SOMETIMES PEOPLE JUST WALK ALONG THE WRONG WAY' from Moving PicturesAnkh-Morpork! City of One Thousand Surprises (according to the famous pub
This diary and handbook ensures that those noble defenders of the greatest city of the Discworld need never be late for a crime again. It is a fully-functioning diary with dates, holidays (including pagan holidays), notes and year planner. It also include
Contrast the Fools' Guild with the Assassins' Guild next door: one is pleasant, light and airy and the corridors echo with the quiet activity of people working hard to master a job they love; the other is gaunt, forbidding and silent, except for the occas