247 results found in 0.016 second.
  • depth in simplicity

    84 Pages·2012·5.32 MB
    GENERATION . TIME TO STEAL. depth in simplicity GDC 2005 Jamil Moledina  ...
  • puzzles

    81 Pages·2016·9.96 MB
    a solution Curiosity → Speculation → Stress→. puzzles GDC 2005 Jamil Moledina  ...
  • DirectX 10/11

    83 Pages·2009·3.7 MB
    effects. ☢ - allows more of game computation to  DirectX 10/11 GDC 2005 Jamil Moledina  ...
  • Overwatch

    82 Pages·2016·5.88 MB
    Neumann. Senior Software Engineer - Blizzard  Overwatch GDC 2005 Jamil Moledina  ...
  • What did we outsource?

    82 Pages·2013·7.03 MB
    . - Outsourcing for cinematics. - Cinematic example. What did we outsource? GDC 2005 Jamil Moledina  ...
  • Unified Telemetry

    80 Pages·2016·7.16 MB·Dutch
    , Guid guid) … void OnEvent(CounterEvent  Unified Telemetry GDC 2005 Jamil Moledina  ...
  • A Different Approach for Continuous Physics

    78 Pages·2012·1.97 MB
    the contact points. A Different Approach for Continuous Physics GDC 2005 Jamil Moledina  ...
  • Siege AI in Total War Warhammer

    76 Pages·2016·7.53 MB
    War Warhammer Jamil Moledina  ...
  • LAMS

    77 Pages·2014·1.37 MB
    ]\[UniqueName].mp3. ○. LAMS GDC 2005 Jamil Moledina  ...
  • the 100+ characters of infinity blade, constrained diversity

    76 Pages·2013·8.94 MB
    , Chair Entertainment  the 100+ characters of infinity blade, constrained diversity GDC 2005 Jamil  ...
  • Occult Game Design

    72 Pages·2012·5.82 MB
    . Published 2008 Occult = magic, mystical, esoteric  Occult Game Design GDC 2005 Jamil Moledina  ...
  • A Narrative Approach to Level Design

    72 Pages·2017·5.23 MB
    games as a storytelling medium: Gameplay and  A Narrative Approach to Level Design GDC 2005 Jamil  ...
  • Math for Game Programmers

    67 Pages·2012·1.1 MB
    , operators, and standard math functions. Math for Game Programmers GDC 2005 Jamil Moledina  ...
  • Collision Detection

    73 Pages·2012·1.42 MB
    the next frame. ○ Compute data for response: ○ Contact  Collision Detection GDC 2005 Jamil Moledina  ...
  • Visual Effects in Star Citizen

    73 Pages·2015·5.38 MB
    based ○10 different modes of Anti-Aliasing  Visual Effects in Star Citizen GDC 2005 Jamil Moledina  ...
  • Visual Effects in Star Citizen

    73 Pages·2015·5.38 MB
    LODs. ○Mutually exclusive assets (damage states)  Visual Effects in Star Citizen GDC 2005 Jamil  ...
  • A Narrative Approach to Level Design

    72 Pages·2017·5.23 MB
    games as a storytelling medium: Gameplay and  A Narrative Approach to Level Design GDC 2005 Jamil  ...
  • 动态环境中的高级实时路径查找

    72 Pages·2014·1.51 MB·Chinese·New!
    Jamil Moledina  ...
  • Sound Propagation In Hitman

    70 Pages·2015·2.3 MB
    budget for audio in Hitman: •. 1ms on the main thread. Sound Propagation In Hitman GDC 2005 Jamil  ...
  • Fixed Point Iteration

    70 Pages·2016·3.48 MB
    waves. ○ Deep water ocean wave shape [6]. Fixed Point Iteration GDC 2005 Jamil Moledina  ...
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